Mobile Training Explainer
Mobile training is a skills-focused way to practice and build real-world performance on mobile devices.
If you are searching for what mobile training means, this guide explains the definition of mobile training, how m-training differs from mobile learning, who it helps, where it fits best, and what current research says about simulation-based mobile training.
Systematic review coverage from 2014 to 2024.
The dominant modality across the evidence base.
One of the strongest discipline clusters in the review.
All included studies reported beneficial training impacts.
Definition
Mobile training is mobile-first skills development
Mobile training refers to the use of mobile technologies to support structured training experiences aimed at improving real-world performance. In practice, m-training is task-oriented, competency-focused, and closely tied to doing rather than only reading, watching, or reviewing.
The phrase m-training is useful because it distinguishes skills-oriented mobile instruction from broader m-learning. When people search for terms such as mobile training, mTraining, or mobile training app, they are often looking for ways to practice, rehearse, simulate, and verify performance on a mobile device.
Mobile devices make training accessible at the point of need, in classrooms, workplaces, clinics, workshops, and field environments.
Effective mobile training emphasizes guided action, scenario response, repetition, and feedback instead of content access alone.
Many digital education discussions group everything under mobile learning. The review argues that this can obscure an important distinction: simulation mobile learning may still be discussed under m-learning, but when the design is explicitly centered on task practice and measurable training outcomes, simulation-based mobile training is the more precise term.
Mobile training is a mobile-first training approach designed to build competence through guided task practice, simulation, and feedback.
It is useful for students, trainees, teachers, workforce learners, and professionals who need repeatable skill rehearsal on the go.
Mobile training is especially valuable in technical, vocational, clinical, and field-based settings where performance matters.
Comparison
Mobile training vs mobile learning
Both approaches use mobile devices, but they are not interchangeable. Mobile learning can support many forms of learning activity, while mobile training is narrower and more performance-driven.
Why It Matters
Why mobile training matters for skills development
M-training is valuable when success depends on doing a task correctly, not simply recalling content. It is especially relevant in technical, procedural, and scenario-based domains.
A mobile training app can make guided rehearsal easier to repeat, allowing learners to refine sequences and decisions without requiring full physical setups every time.
Scenario-based and simulation-based training can extend learning beyond the classroom while preserving a stronger connection to practice and measurable competency.
Systematic Review Evidence
What the research says about m-training
The review analyzed 92 mobile training studies from 2014 to 2024 and found growing research activity, strong interest in scenario-based design, and repeated evidence of positive training outcomes.
Design / development / usability
Experimental
Mixed method
Quasi-experimental
Training outcomes highlighted by the review
Technical skills
The strongest pattern in the review involved procedural, operational, and hands-on skill development.
Soft skills
Communication, judgment, and other non-technical outcomes also appeared, especially in scenario-based contexts.
Combined competencies
Several studies integrated knowledge acquisition with applied performance, showing that mobile training can blend cognitive and practical outcomes.
FAQ
Common questions about mobile training
These answers summarize the meaning of mobile training and the practical role of m-training in simulation-based skills development.
Mobile training is a skills-focused use of mobile devices to help people practice tasks, improve performance, and build job-relevant or scenario-based competence.
Mobile learning is broader and can focus on content access or knowledge delivery, while mobile training is narrower and emphasizes guided practice, simulation, rehearsal, and measurable performance outcomes.
M-training can support students, technical and vocational trainees, teachers, healthcare learners, and workplace professionals who need portable, repeatable practice.
Simulation-based mobile training is useful in classrooms, workshops, clinics, workplaces, and field environments where learners benefit from step-by-step rehearsal without needing a full physical setup every time.
Interactive Dashboard
Explore the review data like a dashboard
This interactive section converts the counts from the supplied review figures into a web-native dashboard. Use the discipline filter and the dashboard tabs to inspect yearly trends, technology modalities, methods, and skill-type distributions.
Studies
92
All disciplines combined.
Peak year
2024
16 studyies in the selected view.
Top modality
Scenario-based
72 studyies.
Top method
Design / development / usability
27 studyies.
Study citation browser
This is the interactive version of the review table. It shows the studies that belong to the currently selected discipline and dashboard category. Each row includes a citation line and an external link for browsing the study.
| Study | Categories | Citation / Link |
|---|---|---|
Application of mobile-based web app to enhance simple suturing skills of nurse practitioners Jun-Ming Su, Chen-Yu Wu, Wei-Ting Hong, Pin-Shuo Chen, Kuo-Shu Hung, Chih-Jung Wang (2023) App: MoWa Outcome: Simple suturing skills | Medical EducationScenario-basedQuasi-experimentalHard | Jun-Ming Su, Chen-Yu Wu, Wei-Ting Hong, Pin-Shuo Chen, Kuo-Shu Hung, Chih-Jung Wang (2023). Application of mobile-based web app to enhance simple suturing skills of nurse practitioners. Search in Google Scholar |
mCIT app for teaching and learning the estimation and automatic control of DC motors Antonio Concha Sánchez, Suresh Thenozhi, Paulina Poblano Lara, Ramón O. Jiménez‐Betancourt, Suresh K. Gadi (2023) App: mCIT app Outcome: Automatic control skills | Engineering & TechnologyHardware-integratedExperimentalHard | Antonio Concha Sánchez, Suresh Thenozhi, Paulina Poblano Lara, Ramón O. Jiménez‐Betancourt, Suresh K. Gadi (2023). mCIT app for teaching and learning the estimation and automatic control of DC motors. Search in Google Scholar |
ECRIMO, an app to train first graders' spelling: Effectiveness and comparison between different designs Cynthia Boggio, Ahmed Zaher, Marie-Line Bosse (2023) App: ECRIMO Outcome: Spelling skills | Language & Literacy EducationScenario-basedExperimentalHard | Cynthia Boggio, Ahmed Zaher, Marie-Line Bosse (2023). ECRIMO, an app to train first graders' spelling: Effectiveness and comparison between different designs. Search in Google Scholar |
Implementation of a Visual Augmented Reality Method in a Carpentry Course: A Case Study Gonzalo Alfonso Beltrán Alvarado (2024) App: AR Carpentry App Outcome: Carpentry skills | OtherAugmented RealityCase StudyHard | Gonzalo Alfonso Beltrán Alvarado (2024). Implementation of a Visual Augmented Reality Method in a Carpentry Course: A Case Study. Search in Google Scholar |
Home Visit Training in Social Work with Virtual Reality Mª Ángeles Minguela Recover, Pedro Hernández Lafuente, José Miguel Mota Macias (2021) App: iSWAPP© Outcome: Social work interviewing skills | Special EducationVirtual RealityCase StudySoft | Mª Ángeles Minguela Recover, Pedro Hernández Lafuente, José Miguel Mota Macias (2021). Home Visit Training in Social Work with Virtual Reality. Search in Google Scholar |
Modern mobile learning technologies in online piano education: online educational course design and impact on learning Xueli Liu, Xin Shao (2024) App: goodEar Pro; Skillshare; Xiaoyezi AI Piano Tutor; The One Music Group Outcome: Piano skills | Arts & HumanitiesScenario-basedSurvey/DescriptiveHard | Xueli Liu, Xin Shao (2024). Modern mobile learning technologies in online piano education: online educational course design and impact on learning. Search in Google Scholar |
The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey Şule Biyik Bayram, Gamze Özener, Nilay Çakıcı, Handan Eren, Sinan Aydogan, Deniz Öztürk, Emel Gülnar, Nurcan Çalışkan (2024) App: Ventrogluteal injection animation video Outcome: Ventrogluteal injection skill | Medical EducationScenario-basedQuasi-experimentalHard | Şule Biyik Bayram, Gamze Özener, Nilay Çakıcı, Handan Eren, Sinan Aydogan, Deniz Öztürk, Emel Gülnar, Nurcan Çalışkan (2024). The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey. Search in Google Scholar |
Virtual reality technologies to provide performance feedback for motor and imagery training Lei Shi, Chunxia Xu (2024) App: VR training program Outcome: Motor skills; Imagery skills | OtherVirtual RealityQuasi-experimentalHard | Lei Shi, Chunxia Xu (2024). Virtual reality technologies to provide performance feedback for motor and imagery training. Search in Google Scholar |
The use of mobile applications in the study of specialists in the hospitality industry to improve the quality of their training E. V. Soboleva, N. V. Gavrilovskaya, D. M. Benin, O. M. Kuzina (2023) App: iBuildApp Outcome: Tourism and hospitality professional skills | Tourism & HospitalityScenario-basedQuasi-experimentalBoth | E. V. Soboleva, N. V. Gavrilovskaya, D. M. Benin, O. M. Kuzina (2023). The use of mobile applications in the study of specialists in the hospitality industry to improve the quality of their training. Search in Google Scholar |
Development and Testing of Mobile Assisted Language Learning Application to Improve Oral Clinical Case Presentation of Student Nurses Cynthia Milton, Aruna Subramaniam, S. Sridevi, S. Ganesh Kumar (2023) App: OCP-MALL app Outcome: Oral clinical case presentation skills | Language & Literacy EducationScenario-basedQuasi-experimentalBoth | Cynthia Milton, Aruna Subramaniam, S. Sridevi, S. Ganesh Kumar (2023). Development and Testing of Mobile Assisted Language Learning Application to Improve Oral Clinical Case Presentation of Student Nurses. Search in Google Scholar |
An alternative m-learning scoring approach to automatically evaluate Iqro’s pronunciation based on pitch, volume, and rhythm features Komang Candra Brata, Mohamad Handy Nugraha, Adam Hendra Brata (2022) App: Iqro’ pronunciation scoring app Outcome: Pronunciation skills | OtherScenario-basedDesign/Development/UsabilityHard | Komang Candra Brata, Mohamad Handy Nugraha, Adam Hendra Brata (2022). An alternative m-learning scoring approach to automatically evaluate Iqro’s pronunciation based on pitch, volume, and rhythm features. Search in Google Scholar |
Mobile Learning Based Teaching Language Skill Training Mode for Normal College Students Kaifang Yang, Hanxi Wang, Yanchao Gong, Xiaowen Jiang (2023) App: Kaishu Teaching WeChat applet Outcome: Teaching language skills | Language & Literacy EducationScenario-basedSurvey/DescriptiveBoth | Kaifang Yang, Hanxi Wang, Yanchao Gong, Xiaowen Jiang (2023). Mobile Learning Based Teaching Language Skill Training Mode for Normal College Students. Search in Google Scholar |
Chatbot Positive Design to Facilitate Referencing Skills and Improve Digital Well-Being Yara Ahmed Mohebeldin Zaky (2023) App: Smart Assistant for Research Referencing chatbot Outcome: Referencing skills | Language & Literacy EducationScenario-basedExperimentalHard | Yara Ahmed Mohebeldin Zaky (2023). Chatbot Positive Design to Facilitate Referencing Skills and Improve Digital Well-Being. Search in Google Scholar |
Student perceptions of a mobile learning application for English Oral Presentations: the case of EOPA Neil E. Barrett, Gi-Zen Liu, Hei-Chia Wang (2022) App: EOPA Outcome: Oral presentation skills | Language & Literacy EducationScenario-basedMixed MethodsSoft | Neil E. Barrett, Gi-Zen Liu, Hei-Chia Wang (2022). Student perceptions of a mobile learning application for English Oral Presentations: the case of EOPA. Search in Google Scholar |
WeChat mini program in laboratory biosafety education among medical students at Guangzhou Medical University: a mixed method study of feasibility and usability QianJun Li, JingJing Zhao, RuiChao Yan, QiJian Gao, Yao Zhen, Xue Li, Ying Liang, ShiHao Min, LiJuan Yang (2024) App: WeMed Outcome: Laboratory biosafety knowledge and skills | Medical EducationScenario-basedMixed MethodsHard | QianJun Li, JingJing Zhao, RuiChao Yan, QiJian Gao, Yao Zhen, Xue Li, Ying Liang, ShiHao Min, LiJuan Yang (2024). WeChat mini program in laboratory biosafety education among medical students at Guangzhou Medical University: a mixed method study of feasibility and usability. Search in Google Scholar |
Applications of augmented reality and virtual reality on computer-assisted teaching for analytical sketching of architectural scene and construction Nan-Ching Tai (2023) App: Architectural Sketching app Outcome: Analytical sketching skills | Arts & HumanitiesAugmented RealityOtherHard | Nan-Ching Tai (2023). Applications of augmented reality and virtual reality on computer-assisted teaching for analytical sketching of architectural scene and construction. Search in Google Scholar |
Deaf and hard of hearing employees: accessible and AR-based training materials Ayşen Zeynep Oral, Ömür Kaya Kalkan (2024) App: AR-based mobile training app Outcome: Technical sign language and machine elements knowledge | OtherAugmented RealityExperimentalHard | Ayşen Zeynep Oral, Ömür Kaya Kalkan (2024). Deaf and hard of hearing employees: accessible and AR-based training materials. Search in Google Scholar |
Cost-effective skin suturing simulator for mobile learning in clinical skills acquisition Rebecca Mosaad, Julia Micallef, Aliyat Olatinwo, Gordon Brock, Adam Dubrowski (2024) App: 3D-printed silicone skin suturing simulator Outcome: Suturing and knot-tying skills | Medical EducationScenario-basedSurvey/DescriptiveHard | Rebecca Mosaad, Julia Micallef, Aliyat Olatinwo, Gordon Brock, Adam Dubrowski (2024). Cost-effective skin suturing simulator for mobile learning in clinical skills acquisition. Search in Google Scholar |
Effects of mobile learning on writing panoramic radiograph reports: a quasi-experimental trial in dental education Anna Bock, Dirk Elvers, Florian Peters, Chris Kramer, Kristian Kniha, Frank Hölzle, Cord Spreckelsen, Ali Modabber (2021) App: PantoDict app Outcome: Panoramic radiograph reporting skills | Medical EducationScenario-basedQuasi-experimentalHard | Anna Bock, Dirk Elvers, Florian Peters, Chris Kramer, Kristian Kniha, Frank Hölzle, Cord Spreckelsen, Ali Modabber (2021). Effects of mobile learning on writing panoramic radiograph reports: a quasi-experimental trial in dental education. Search in Google Scholar |
Mobile application-based phonetic training facilitates Chinese-English learners’ learning of L2 Juan Yang, Yangyang Li, Ling Wang, Bo Sun, Jiajia He, Zhijie Liang, Daifa Wang (2024) App: WeChat HVPT app Outcome: Phonetic perception and production skills | Language & Literacy EducationScenario-basedQuasi-experimentalHard | Juan Yang, Yangyang Li, Ling Wang, Bo Sun, Jiajia He, Zhijie Liang, Daifa Wang (2024). Mobile application-based phonetic training facilitates Chinese-English learners’ learning of L2. Search in Google Scholar |
Utilization of Mobile Augmented Reality in A Course Content: An Impact Study Saud AL-Amri, Suraya Hamid, Nurul Fazmidar Mohd Noor, Abdullah Gani (2023) App: Mobile Augmented Reality (MAR) training course Outcome: Communication skills | OtherAugmented RealityQuasi-experimentalSoft | Saud AL-Amri, Suraya Hamid, Nurul Fazmidar Mohd Noor, Abdullah Gani (2023). Utilization of Mobile Augmented Reality in A Course Content: An Impact Study. Search in Google Scholar |
Development of a mobile training app to assist radiographers’ diagnostic assessments Liat Toderis, Ace Vo, Iris Reychav, Lutfus Sayeed, Roger McHaney, Michal Guindy (2022) App: Mobile training app for radiographers Outcome: Diagnostic assessment skills | Medical EducationScenario-basedQuasi-experimentalHard | Liat Toderis, Ace Vo, Iris Reychav, Lutfus Sayeed, Roger McHaney, Michal Guindy (2022). Development of a mobile training app to assist radiographers’ diagnostic assessments. Search in Google Scholar |
The effect of an mLearning application on nurses’ and midwives’ knowledge and skills for the management of postpartum hemorrhage and neonatal resuscitation: pre–post intervention study Aurore Nishimwe, Latifat Ibisomi, Marc Nyssen, Daphney Nozizwe Conco (2021) App: Safe Delivery Application (SDA) Outcome: PPH and neonatal resuscitation skills | Medical EducationScenario-basedQuasi-experimentalHard | Aurore Nishimwe, Latifat Ibisomi, Marc Nyssen, Daphney Nozizwe Conco (2021). The effect of an mLearning application on nurses’ and midwives’ knowledge and skills for the management of postpartum hemorrhage and neonatal resuscitation: pre–post intervention study. Search in Google Scholar |
A usability study on mobile EMG-guided wrist extension training in subacute stroke patients - MyoGuide Hao-Ping Lin, Yang Xu, Xue Zhang, Daniel Woolley, Lina Zhao, Weidi Liang, Mengdi Huang, Hsiao-ju Cheng, Lixin Zhang, Nicole Wenderoth (2024) App: MyoGuide Outcome: Stroke upper limb rehabilitation | OtherScenario-basedDesign/Development/UsabilityHard | Hao-Ping Lin, Yang Xu, Xue Zhang, Daniel Woolley, Lina Zhao, Weidi Liang, Mengdi Huang, Hsiao-ju Cheng, Lixin Zhang, Nicole Wenderoth (2024). A usability study on mobile EMG-guided wrist extension training in subacute stroke patients - MyoGuide. Search in Google Scholar |
Digitalizing skills development using simulation-based mobile (SiM) learning application Louie C. Juera (2024) App: Electrical Wiring Simulator (EWS) Outcome: Electrical wiring skills | Engineering & TechnologyScenario-basedSurvey/DescriptiveHard | Louie C. Juera (2024). Digitalizing skills development using simulation-based mobile (SiM) learning application. Search in Google Scholar |
M-learning + ARD for problem-based learning: a work-life readiness strategy Sandra L. Torres Taborda, Sonia Casillas-Martín, Marcos Cabezas González (2021) App: Virtual laboratory for business practices Outcome: Business practice skills | Business & EconomicsScenario-basedMixed MethodsBoth | Sandra L. Torres Taborda, Sonia Casillas-Martín, Marcos Cabezas González (2021). M-learning + ARD for problem-based learning: a work-life readiness strategy. Search in Google Scholar |
The Design of Marketing Simulation APP Based on Android Studio Xu-Qi Chen, Zhuo-Ming He, Yu-Ming Sun (2018) App: Marketing Simulation APP Outcome: Marketing decision-making and strategic planning skills | Business & EconomicsScenario-basedDesign/Development/UsabilityBoth | Xu-Qi Chen, Zhuo-Ming He, Yu-Ming Sun (2018). The Design of Marketing Simulation APP Based on Android Studio. Search in Google Scholar |
Business Start-up: ‘CLEVA’ Application Design for Employee Collaboration Training Based on Android Zhimin Lu, Xinyu Yang, Xiaosong Liu (2021) App: CLEVA Application Outcome: Collaboration training skills | Business & EconomicsScenario-basedDesign/Development/UsabilitySoft | Zhimin Lu, Xinyu Yang, Xiaosong Liu (2021). Business Start-up: ‘CLEVA’ Application Design for Employee Collaboration Training Based on Android. Search in Google Scholar |
Petri Nets Android application as a mobile aid for students’ mastering modelling L. Bilousova, L. Gryzun, I. Sivochka (2021) App: Petri Nets Tool-Kit Outcome: Modelling and simulation skills | OtherScenario-basedDesign/Development/UsabilityHard | L. Bilousova, L. Gryzun, I. Sivochka (2021). Petri Nets Android application as a mobile aid for students’ mastering modelling. Search in Google Scholar |
Digital Training in the Aeronautical Industry: Measuring the Usability of Two Mobile Applications Phillip James Smy, Iain Donald, Kenneth Scott-Brown, Ruth E. Falconer (2020) App: Location Indicators; ACPO Starter Pack Outcome: Air traffic control training skills | OtherScenario-basedDesign/Development/UsabilityHard | Phillip James Smy, Iain Donald, Kenneth Scott-Brown, Ruth E. Falconer (2020). Digital Training in the Aeronautical Industry: Measuring the Usability of Two Mobile Applications. Search in Google Scholar |
The effects of a virtual simulation-based, mobile technology application on nursing students’ learning achievement and cognitive load: Randomized controlled trial Hsiao-Yun Chang, Hui-Fang Wu, Yi-Chuan Chang, Yun-Shan Tseng, Yueh-Chin Wang (2021) App: Virtual simulation-based mobile learning app Outcome: Medication administration and nasotracheal suctioning skills | Medical EducationScenario-basedExperimentalHard | Hsiao-Yun Chang, Hui-Fang Wu, Yi-Chuan Chang, Yun-Shan Tseng, Yueh-Chin Wang (2021). The effects of a virtual simulation-based, mobile technology application on nursing students’ learning achievement and cognitive load: Randomized controlled trial. Search in Google Scholar |
Mobile Human-Robot Interaction for personalized Health Training Jana Tessmer, Frank Wallhoff (2019) App: NAO robot training assistant Outcome: Physical mobility and exercise motivation skills | OtherScenario-basedMixed MethodsHard | Jana Tessmer, Frank Wallhoff (2019). Mobile Human-Robot Interaction for personalized Health Training. Search in Google Scholar |
Evaluation of the Mobile Simulator for Fire Protection Training Fanil S. Khafizov, Ildar F. Khafizov, Asgat M. Gazizov, Azat M. Sharafutdinov (2022) App: Mobile training simulator complexes for fire protection Outcome: Fire protection decision-making and teamwork skills | OtherScenario-basedExperimentalBoth | Fanil S. Khafizov, Ildar F. Khafizov, Asgat M. Gazizov, Azat M. Sharafutdinov (2022). Evaluation of the Mobile Simulator for Fire Protection Training. Search in Google Scholar |
ControlDroid: A m-learning platform to learn and teach control systems in technology and engineering Jonathan Álvarez Ariza, Hannsel Ricardo Neira Mercado (2020) App: ControlDroid Outcome: Control systems design and implementation skills | Engineering & TechnologyScenario-basedExperimentalHard | Jonathan Álvarez Ariza, Hannsel Ricardo Neira Mercado (2020). ControlDroid: A m-learning platform to learn and teach control systems in technology and engineering. Search in Google Scholar |
Meeting the needs of people with Neuro-Developmental Disorder through a phygital approach Micol Spitale, Mirko Gelsomini, Eleonora Beccaluva, Leonardo Viola, Franca Garzotto (2019) App: Reflex phygital mobile app Outcome: Problem-solving and cognitive engagement skills | OtherScenario-basedMixed MethodsSoft | Micol Spitale, Mirko Gelsomini, Eleonora Beccaluva, Leonardo Viola, Franca Garzotto (2019). Meeting the needs of people with Neuro-Developmental Disorder through a phygital approach. Search in Google Scholar |
Usability evaluation of frugal innovation: A case of mobile training for micro businesses in Tanzania William Clifford Gomera, Jarkko Suhonen, Markku Tukiainen, George S. Oreku, Matti Tedre, Solomon Sunday Oyelere (2021) App: MBMF mobile training pilot prototype Outcome: Business management and entrepreneurship skills | Business & EconomicsScenario-basedMixed MethodsBoth | William Clifford Gomera, Jarkko Suhonen, Markku Tukiainen, George S. Oreku, Matti Tedre, Solomon Sunday Oyelere (2021). Usability evaluation of frugal innovation: A case of mobile training for micro businesses in Tanzania. Search in Google Scholar |
Mobile Phone Training Platform for the Nursing Staff in the Emergency Department Xueqing Liu, Jing Cheng, Sufang Huang (2017) App: JikeXuetang (WeChat app) Outcome: Training completion and pass rates; nursing skills | Medical EducationScenario-basedOtherHard | Xueqing Liu, Jing Cheng, Sufang Huang (2017). Mobile Phone Training Platform for the Nursing Staff in the Emergency Department. Search in Google Scholar |
Smartphone Application in Postgraduate Clinical Psychology Training: Trainees’ Perspectives Carol C. Choo, Bhavani Devakaran, Peter K. H. Chew, Melvyn W. B. Zhang (2019) App: Novel smartphone application for clinical psychology training Outcome: Clinical psychology training skills | OtherScenario-basedMixed MethodsBoth | Carol C. Choo, Bhavani Devakaran, Peter K. H. Chew, Melvyn W. B. Zhang (2019). Smartphone Application in Postgraduate Clinical Psychology Training: Trainees’ Perspectives. Search in Google Scholar |
Mobile Learning App: A Novel Method to Teach Clinical Decision Making in Prosthodontics Saee Deshpande, Jaishree Chahande, Akhil Rathi (2017) App: Mobile learning app for prosthodontics Outcome: Clinical decision-making skills | Medical EducationScenario-basedSurvey/DescriptiveBoth | Saee Deshpande, Jaishree Chahande, Akhil Rathi (2017). Mobile Learning App: A Novel Method to Teach Clinical Decision Making in Prosthodontics. Search in Google Scholar |
Zirkus Empathico: Mobile Training of Socio-Emotional Competences for Children with Autism Dietmar Zoerner, Jan Schütze, Ulrike Lucke, Simone Kirst, Isabel Dziobek (2017) App: Zirkus Empathico Outcome: Socio-emotional competences | OtherScenario-basedExperimentalSoft | Dietmar Zoerner, Jan Schütze, Ulrike Lucke, Simone Kirst, Isabel Dziobek (2017). Zirkus Empathico: Mobile Training of Socio-Emotional Competences for Children with Autism. Search in Google Scholar |
Mobile Learning for Undergraduate Course through Interactive Apps and a Novel Mobile Remote Shake Table Laboratory Alec Maxwell, Zhaoshuo Jiang, Cheng Chen (2017) App: Mobile remote shake table laboratory and interactive apps Outcome: Mechanical and structural vibration concepts and skills | Engineering & TechnologyScenario-basedQuasi-experimentalHard | Alec Maxwell, Zhaoshuo Jiang, Cheng Chen (2017). Mobile Learning for Undergraduate Course through Interactive Apps and a Novel Mobile Remote Shake Table Laboratory. Search in Google Scholar |
Creation and Validation of a Novel Mobile Simulation Laboratory for High Fidelity, Prehospital, Difficult Airway Simulation Jason J. Bischof, Ashish R. Panchal, Geoffrey I. Finnegan, Thomas E. Terndrup (2016) App: Mobile Simulation Laboratory (MSL) Outcome: Airway management skills | Medical EducationScenario-basedOtherHard | Jason J. Bischof, Ashish R. Panchal, Geoffrey I. Finnegan, Thomas E. Terndrup (2016). Creation and Validation of a Novel Mobile Simulation Laboratory for High Fidelity, Prehospital, Difficult Airway Simulation. Search in Google Scholar |
A Mobile Application to Improve Learning Performance of Dyslexic Children with Writing Difficulties Rabbia Tariq, Seemab Latif (2016) App: Custom mobile app with Writers Learning Algorithm Outcome: Handwriting and writing skills | OtherScenario-basedDesign/Development/UsabilityHard | Rabbia Tariq, Seemab Latif (2016). A Mobile Application to Improve Learning Performance of Dyslexic Children with Writing Difficulties. Search in Google Scholar |
Design of a Virtual Reality Haptic Robotic Central Venous Catheterization Training Simulator David Pepley, Mary Yovanoff, Katelin Mirkin, David Han, Scarlett Miller, Jason Moore (2016) App: VR haptic robotic CVC training simulator Outcome: Needle insertion and ultrasound-guided catheterization skills | Medical EducationVirtual RealityExperimentalHard | David Pepley, Mary Yovanoff, Katelin Mirkin, David Han, Scarlett Miller, Jason Moore (2016). Design of a Virtual Reality Haptic Robotic Central Venous Catheterization Training Simulator. Search in Google Scholar |
A Novel Mobile Application for Training Oral Presentation Delivery Skills Andrew Kwok-Fai Lui, Sin-Chun Ng, Wing-Wah Wong (2015) App: PresentMate Outcome: Oral presentation skills | OtherScenario-basedSurvey/DescriptiveSoft | Andrew Kwok-Fai Lui, Sin-Chun Ng, Wing-Wah Wong (2015). A Novel Mobile Application for Training Oral Presentation Delivery Skills. Search in Google Scholar |
Easy-to-Learn Piano: A Mobile Application for Learning Basic Music Theory and Piano Skill S.C. Ng, Andrew K.F. Lui, Alvin C.H. Kwok (2015) App: Easy-to-Learn Piano Outcome: Piano skills and music theory | Arts & HumanitiesScenario-basedSurvey/DescriptiveBoth | S.C. Ng, Andrew K.F. Lui, Alvin C.H. Kwok (2015). Easy-to-Learn Piano: A Mobile Application for Learning Basic Music Theory and Piano Skill. Search in Google Scholar |
Low-Cost Mobile Learning Solutions for Community Health Workers Deepika Yadav (2017) App: Mobile conference call training system (Sangoshthi) Outcome: Home-based newborn care knowledge and counseling skills | Medical EducationScenario-basedMixed MethodsHard | Deepika Yadav (2017). Low-Cost Mobile Learning Solutions for Community Health Workers. Search in Google Scholar |
Development of the Internet-Enabled System for Exercise Telerehabilitation and Cardiovascular Training Vadim N. Dedov, Irina V. Dedova (2015) App: MedExercise ST01 leg training system Outcome: Exercise telerehabilitation and cardiovascular training | Medical EducationScenario-basedDesign/Development/UsabilityHard | Vadim N. Dedov, Irina V. Dedova (2015). Development of the Internet-Enabled System for Exercise Telerehabilitation and Cardiovascular Training. Search in Google Scholar |
Wearable Sensors for eLearning of Manual Tasks: Using Forearm EMG in Hand Hygiene Training Ekaterina Kutafina, David Laukamp, Ralf Bettermann, Ulrik Schroeder, Stephan M. Jonas (2016) App: Myo armband EMG sensor training system Outcome: Hand hygiene technique and gesture recognition | Medical EducationScenario-basedExperimentalHard | Ekaterina Kutafina, David Laukamp, Ralf Bettermann, Ulrik Schroeder, Stephan M. Jonas (2016). Wearable Sensors for eLearning of Manual Tasks: Using Forearm EMG in Hand Hygiene Training. Search in Google Scholar |
An Intelligent System for Motor Style Assessment and Training from Inertial Sensor Data in Intermediate Level Ski Jumping Heike Brock, Yuji Ohgi (2016) App: Wearable inertial sensor system for ski jumping Outcome: Ski jumping motor style and technique | OtherScenario-basedOtherHard | Heike Brock, Yuji Ohgi (2016). An Intelligent System for Motor Style Assessment and Training from Inertial Sensor Data in Intermediate Level Ski Jumping. Search in Google Scholar |
Applying Tablet-Based Performance Support Application for Technicians’ Training at the Israeli Air Force: A Case Study Eran Gal, Hagit Meishar-Tal, Ronit Ben Non, Adar Ben-Basat, Lisa Paikin (2017) App: Tablet-based performance support application Outcome: Technician skills and performance support | OtherScenario-basedCase StudyHard | Eran Gal, Hagit Meishar-Tal, Ronit Ben Non, Adar Ben-Basat, Lisa Paikin (2017). Applying Tablet-Based Performance Support Application for Technicians’ Training at the Israeli Air Force: A Case Study. Search in Google Scholar |
The usefulness and ease of use of a mobile simulation application for learning of ERP systems Brenda M. Scholtz, Mando Kapeso, M.R. (Ruth) de Villiers (2017) App: SYSPRO Latte Outcome: ERP system skills and usability perceptions | Business & EconomicsScenario-basedMixed MethodsHard | Brenda M. Scholtz, Mando Kapeso, M.R. (Ruth) de Villiers (2017). The usefulness and ease of use of a mobile simulation application for learning of ERP systems. Search in Google Scholar |
Gamified Mobile/Online Learning for Personal Care Givers for People with Disabilities and Older People C. Sotirakou, S. Papavasiliou, C. Mourlas, K. Van Isacker (2015) App: M-Care Outcome: Motivation and caregiving skills | OtherScenario-basedDesign/Development/UsabilityBoth | C. Sotirakou, S. Papavasiliou, C. Mourlas, K. Van Isacker (2015). Gamified Mobile/Online Learning for Personal Care Givers for People with Disabilities and Older People. Search in Google Scholar |
A Usability Study of Mobile Augmented Reality-Based Learning Media for Heavy Equipment Safety in Indonesian Vocational School Shofiyul Anam Al Mubarok, Surya Sumpeno, Ketut Ima Ismara, Mauridhi Hery Purnomo, Ika Ruyanah (2023) App: Mobile AR learning media for heavy equipment safety Outcome: Heavy equipment safety skills | Engineering & TechnologyAugmented RealityDesign/Development/UsabilityHard | Shofiyul Anam Al Mubarok, Surya Sumpeno, Ketut Ima Ismara, Mauridhi Hery Purnomo, Ika Ruyanah (2023). A Usability Study of Mobile Augmented Reality-Based Learning Media for Heavy Equipment Safety in Indonesian Vocational School. Search in Google Scholar |
Research on the Application of Computer Virtual Reality Technology in Oral English Courses Shi Yueheng (2022) App: English listening and speaking autonomous learning software Outcome: Oral English speaking and listening skills | Language & Literacy EducationVirtual RealityExperimentalBoth | Shi Yueheng (2022). Research on the Application of Computer Virtual Reality Technology in Oral English Courses. Search in Google Scholar |
Design and Development of a Guitar Learning Mobile Web for the Music Department of Rose of Sharon Church Nico Prasetyo, Kartika Gianina Tileng (2024) App: Guitar Learning Mobile Web Outcome: Basic guitar skills and chord recognition | Arts & HumanitiesScenario-basedDesign/Development/UsabilityHard | Nico Prasetyo, Kartika Gianina Tileng (2024). Design and Development of a Guitar Learning Mobile Web for the Music Department of Rose of Sharon Church. Search in Google Scholar |
MobiAugmented Reality: Studio Lighting Photography Simulator ver.1.0 Setya Chendra Wibawa, D. S. Katmitasari, A. Prapanca, M.S. Sumbawati (2017) App: Studio Lighting Photography Simulator Outcome: Photography lighting and composition skills | OtherAugmented RealityDesign/Development/UsabilityHard | Setya Chendra Wibawa, D. S. Katmitasari, A. Prapanca, M.S. Sumbawati (2017). MobiAugmented Reality: Studio Lighting Photography Simulator ver.1.0. Search in Google Scholar |
Piloting Mobile Mixed Reality Simulation in Paramedic Distance Education James Birt, Emma Moore, Michael A. Cowling (2017) App: Mobile mixed reality simulation for airway management Outcome: Direct laryngoscopy and foreign body removal skills | Medical EducationMixedExperimentalHard | James Birt, Emma Moore, Michael A. Cowling (2017). Piloting Mobile Mixed Reality Simulation in Paramedic Distance Education. Search in Google Scholar |
Utilizing Augmented Reality to Enhance Twenty-First Century Skills in Chemistry Education Marwan Abualrob, Ahmed Ewais, Fisnik Dalipi, Thawra Awaad (2023) App: Mobile AR application for chemistry education Outcome: Twenty-first century skills: innovation, creativity, communication, collaboration, critical thinking, problem solving, information culture | Science EducationAugmented RealityMixed MethodsSoft | Marwan Abualrob, Ahmed Ewais, Fisnik Dalipi, Thawra Awaad (2023). Utilizing Augmented Reality to Enhance Twenty-First Century Skills in Chemistry Education. Search in Google Scholar |
Learning Assistant to Acquire the Fundamental Language Skills for Non-Native Learners using AI Praveenkumar Srikanthan, Keerthigan Lalitharan, Roshan Nizar, S.M.B. Harshanath, Abishaan Ravikumar, Jesuthasan Alosius (2020) App: GLIB Outcome: Language skills | Language & Literacy EducationScenario-basedDesign/Development/UsabilityBoth | Praveenkumar Srikanthan, Keerthigan Lalitharan, Roshan Nizar, S.M.B. Harshanath, Abishaan Ravikumar, Jesuthasan Alosius (2020). Learning Assistant to Acquire the Fundamental Language Skills for Non-Native Learners using AI. Search in Google Scholar |
Online Remote Accessible Laboratory (O.R.A.L.) Manan Temani, Rohank Agarwal, Vishupla (2016) App: Online Remote Accessible Laboratory (ORAL) Outcome: Remote laboratory experiments and instrumentation control skills | Engineering & TechnologyScenario-basedDesign/Development/UsabilityHard | Manan Temani, Rohank Agarwal, Vishupla (2016). Online Remote Accessible Laboratory (O.R.A.L.). Search in Google Scholar |
MAPILS: Mobile Augmented Reality Plant Inquiry Learning System Sohaib Ahmed, M. Umer, Bilal Nasir, Junaid A. Khan, Shahrukh Ali (2017) App: MAPILS Outcome: Plant inquiry skills and augmented reality navigation | Science EducationAugmented RealityExperimentalHard | Sohaib Ahmed, M. Umer, Bilal Nasir, Junaid A. Khan, Shahrukh Ali (2017). MAPILS: Mobile Augmented Reality Plant Inquiry Learning System. Search in Google Scholar |
WepSIM: An Online Interactive Educational Simulator Integrating Microdesign, Microprogramming, and Assembly Language Programming Félix García-Carballeira, Alejandro Calderón-Mateos, Saúl Alonso-Monsalve, Javier Prieto-Cepeda (2020) App: WepSIM Outcome: Educational microprogramming and assembly programming skills | Engineering & TechnologyScenario-basedMixed MethodsHard | Félix García-Carballeira, Alejandro Calderón-Mateos, Saúl Alonso-Monsalve, Javier Prieto-Cepeda (2020). WepSIM: An Online Interactive Educational Simulator Integrating Microdesign, Microprogramming, and Assembly Language Programming. Search in Google Scholar |
Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino Band: A Mobile-based collaboration system for Composing and Playing Music (2017) App: BAND Outcome: Collaborative music composition and rehearsal skills | Arts & HumanitiesScenario-basedOtherBoth | Band: A Mobile-based collaboration system for Composing and Playing Music (2017). Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino. Search in Google Scholar |
Pic2Program - an Educational Android Application Teaching Computational Thinking Matthias C. Utesch, Nilüfer Deniz Faizan, Helmut Krcmar, Robert Heininger (2020) App: Pic2Program Outcome: Computational thinking skills | Engineering & TechnologyScenario-basedDesign/Development/UsabilityHard | Matthias C. Utesch, Nilüfer Deniz Faizan, Helmut Krcmar, Robert Heininger (2020). Pic2Program - an Educational Android Application Teaching Computational Thinking. Search in Google Scholar |
A Smart Flexible Tool to Improve Reading Skill based on M-Learning Abdullah M. Basahel, Adnan Ahmed Abi Sen, Mohammad Yamin, Nour Mahmoud Bahbouh, Sulafah Basahel (2022) App: E-teacher for Dyslexia Outcome: Reading and pronunciation skills | OtherScenario-basedDesign/Development/UsabilityHard | Abdullah M. Basahel, Adnan Ahmed Abi Sen, Mohammad Yamin, Nour Mahmoud Bahbouh, Sulafah Basahel (2022). A Smart Flexible Tool to Improve Reading Skill based on M-Learning. Search in Google Scholar |
The Speech Evaluation Method of English Phoneme Mobile Learning System Xiao Jing, Luo Yong (2014) App: English phoneme mobile learning platform Outcome: English phoneme pronunciation skills | Language & Literacy EducationScenario-basedQuasi-experimentalHard | Xiao Jing, Luo Yong (2014). The Speech Evaluation Method of English Phoneme Mobile Learning System. Search in Google Scholar |
Teaching Fundamental Power Engineering Concepts using the VisPhasor App Sangit Sasidhar (2018) App: VisPhasor Outcome: Power engineering and phasor visualization skills | Engineering & TechnologyScenario-basedDesign/Development/UsabilityHard | Sangit Sasidhar (2018). Teaching Fundamental Power Engineering Concepts using the VisPhasor App. Search in Google Scholar |
Application of the Augmented Reality Technology to Training Future Electrical Engineers Tamara Poyasok, Olena Bespartochna, Volodymyr Chenchevoi, Olha Chencheva (2020) App: BlippAR mobile AR for electrical engineering Outcome: Electrical engineering skills and electromechanical equipment operation | Engineering & TechnologyAugmented RealityExperimentalHard | Tamara Poyasok, Olena Bespartochna, Volodymyr Chenchevoi, Olha Chencheva (2020). Application of the Augmented Reality Technology to Training Future Electrical Engineers. Search in Google Scholar |
Improving undergraduate soft skills using m-learning and serious games Shamus P. Smith, Daniel Hickmott, Ross Bille, Elizabeth Burd, Erica Southgate, Liz Stephens (2015) App: Apostrophe Power (serious game app) Outcome: Academic literacy and communication skills | OtherScenario-basedMixed MethodsBoth | Shamus P. Smith, Daniel Hickmott, Ross Bille, Elizabeth Burd, Erica Southgate, Liz Stephens (2015). Improving undergraduate soft skills using m-learning and serious games. Search in Google Scholar |
Using Augmented Reality and Mobile Technologies to Train Automotive Technicians Maureen T. Rymer, Elizabeth S. Damiano, Bradley McCombs, Rodolfo De La Torre (2018) App: HP RevealTM AR application for automotive technicians Outcome: Automotive technician part identification skills | Engineering & TechnologyAugmented RealityMixed MethodsHard | Maureen T. Rymer, Elizabeth S. Damiano, Bradley McCombs, Rodolfo De La Torre (2018). Using Augmented Reality and Mobile Technologies to Train Automotive Technicians. Search in Google Scholar |
Using Challenges to Enhance a Learning Game for Pronunciation Training of English as a Second Language Cristian Tejedor-García, David Escudero-Mancebo, Valentín Cardeñoso-Payo, César González-Ferreras (2020) App: Clash of Pronunciations (COP) Outcome: English pronunciation skills | Language & Literacy EducationScenario-basedExperimentalHard | Cristian Tejedor-García, David Escudero-Mancebo, Valentín Cardeñoso-Payo, César González-Ferreras (2020). Using Challenges to Enhance a Learning Game for Pronunciation Training of English as a Second Language. Search in Google Scholar |
Improving the readability of dyslexic learners with mobile game-based sight-word training Sajjad Ansari, Hirak Banerjee, Rajlakshmi Guha, Jayanta Mukhopadhyay (2020) App: Mobile game-based sight-word training app Outcome: Reading fluency and sight-word recognition skills | OtherScenario-basedDesign/Development/UsabilityHard | Sajjad Ansari, Hirak Banerjee, Rajlakshmi Guha, Jayanta Mukhopadhyay (2020). Improving the readability of dyslexic learners with mobile game-based sight-word training. Search in Google Scholar |
Supporting EFL listening ability and vocabulary acquisition with lyrics training app Ya-Chen Huang, Kate Tzu-Ching Chen (2024) App: LyricsTraining app Outcome: EFL listening skills and vocabulary acquisition | Language & Literacy EducationScenario-basedMixed MethodsHard | Ya-Chen Huang, Kate Tzu-Ching Chen (2024). Supporting EFL listening ability and vocabulary acquisition with lyrics training app. Search in Google Scholar |
Development of an Android Application in the Form of a Simulation Lab as Learning Media for Senior High School Students I Made Astra, Hadi Nasbey, Aditiya Nugraha (2015) App: Simulasi Gas Outcome: Ideal gas law concepts and laboratory skills | Science EducationScenario-basedDesign/Development/UsabilityHard | I Made Astra, Hadi Nasbey, Aditiya Nugraha (2015). Development of an Android Application in the Form of a Simulation Lab as Learning Media for Senior High School Students. Search in Google Scholar |
Multi-platform application for learning English phonetics: Serious Game Alfonso Lago Ferreiro, María de los Ángeles Gómez González, Martín Llamas Nistal, Anxel Fragueiro Agrelo (2022) App: Serious Game for English phonetics Outcome: English phonetics perception, production, and transcription skills | Language & Literacy EducationScenario-basedDesign/Development/UsabilityHard | Alfonso Lago Ferreiro, María de los Ángeles Gómez González, Martín Llamas Nistal, Anxel Fragueiro Agrelo (2022). Multi-platform application for learning English phonetics: Serious Game. Search in Google Scholar |
The Application of FiF Oral Training APP to College Students’ Extracurricular Oral English Learning Yajun Luo, Cong Liu (2019) App: FiF Oral Training APP Outcome: Oral English proficiency | Language & Literacy EducationScenario-basedQuasi-experimentalBoth | Yajun Luo, Cong Liu (2019). The Application of FiF Oral Training APP to College Students’ Extracurricular Oral English Learning. Search in Google Scholar |
Design and Evaluation of a Virtual-Reality Braille Writer-Simulator Paul D. Hatzigiannakoglou, Evangelia Chytopoulou (2018) App: Virtual-Reality Braille Writer-Simulator Outcome: Braille writing skills | Special EducationVirtual RealityDesign/Development/UsabilityHard | Paul D. Hatzigiannakoglou, Evangelia Chytopoulou (2018). Design and Evaluation of a Virtual-Reality Braille Writer-Simulator. Search in Google Scholar |
PsychOut! a Mobile App to Support Mental Status Assessment Training Carrie Demmans Epp, Joe Horne, Britney B. Scolieri, Irene Kane, Amy S. Bowser (2018) App: PsychOut! (mental status assessment app) Outcome: Mental status assessment skills | Medical EducationScenario-basedExperimentalHard | Carrie Demmans Epp, Joe Horne, Britney B. Scolieri, Irene Kane, Amy S. Bowser (2018). PsychOut! a Mobile App to Support Mental Status Assessment Training. Search in Google Scholar |
Psychomotor learning theory informing the design and evaluation of an interactive augmented reality hand hygiene training app for healthcare workers Gerard Lacey, Lucyna Gozdzielewska, Kareena McAloney‑Kocaman, Jonathan Ruttle, Sean Cronin, Lesley Price (2022) App: SureWash (AR hand hygiene training app) Outcome: Hand hygiene proficiency (WHO technique, psychomotor skills) | Medical EducationAugmented RealityOtherHard | Gerard Lacey, Lucyna Gozdzielewska, Kareena McAloney‑Kocaman, Jonathan Ruttle, Sean Cronin, Lesley Price (2022). Psychomotor learning theory informing the design and evaluation of an interactive augmented reality hand hygiene training app for healthcare workers. Search in Google Scholar |
A mobile app for developing visual literacy on in-service teachers Catalina Huilcapi-Collantes, Azucena Hernández Martín, Juan Pablo Hernández Ramos (2019) App: Visual (Visual Literacy app) Outcome: Visual literacy and design skills (for teaching materials) | Teacher Education & Professional TrainingScenario-basedDesign/Development/UsabilityHard | Catalina Huilcapi-Collantes, Azucena Hernández Martín, Juan Pablo Hernández Ramos (2019). A mobile app for developing visual literacy on in-service teachers. Search in Google Scholar |
ProVoc: An app to train vocabulary depth in order to foster children's reading comprehension Anna Potocki, Mathilde Chailleux, Manuel Gimenes, Jean Pylouster (2021) App: ProVoc (vocabulary depth training app) Outcome: Vocabulary depth, reading comprehension | Language & Literacy EducationScenario-basedExperimentalHard | Anna Potocki, Mathilde Chailleux, Manuel Gimenes, Jean Pylouster (2021). ProVoc: An app to train vocabulary depth in order to foster children's reading comprehension. Search in Google Scholar |
Virtual reality flight simulator Kelvin Valentino, Kevin Christian, Endra Joelianto (2017) App: Virtual Reality Flight Simulator Outcome: Flight operation and piloting skills | Engineering & TechnologyVirtual RealityDesign/Development/UsabilityHard | Kelvin Valentino, Kevin Christian, Endra Joelianto (2017). Virtual reality flight simulator. Search in Google Scholar |
The Kuzushiji Project: Developing a Mobile Learning Application for Reading Early Modern Japanese Texts Yuta Hashimoto, Yoichi Iikura, Yukio Hisada, SungKook Kang, Tomoyo Arisawa, Daniel Kobayashi-Better (2017) App: KuLA (Kuzushiji Learning Application) Outcome: Reading kuzushiji (classical Japanese cursive scripts) | Arts & HumanitiesScenario-basedExperimentalHard | Yuta Hashimoto, Yoichi Iikura, Yukio Hisada, SungKook Kang, Tomoyo Arisawa, Daniel Kobayashi-Better (2017). The Kuzushiji Project: Developing a Mobile Learning Application for Reading Early Modern Japanese Texts. Search in Google Scholar |
Using mobile applications in the study of vocal skills Yang Han (2022) App: Vox Tools: Learn to Sing; Swiftscales Vocal Trainer Outcome: Vocal skills (pitch control, vocal cord support, vocal technique, self-organization) | Arts & HumanitiesScenario-basedDesign/Development/UsabilityHard | Yang Han (2022). Using mobile applications in the study of vocal skills. Search in Google Scholar |
Development of mobile educational material for nurses: A process improvement study Ayse Ozkarman, Ozlem Kersu, Fusun Uzgor, Merve Cakirli, Ozer Celik, Burcin Danaci, Mesut Aydemir (2024) App: Mobile training material for nurses (Android/iOS app, Turkish) Outcome: Nursing skills | Medical EducationScenario-basedDesign/Development/UsabilityHard | Ayse Ozkarman, Ozlem Kersu, Fusun Uzgor, Merve Cakirli, Ozer Celik, Burcin Danaci, Mesut Aydemir (2024). Development of mobile educational material for nurses: A process improvement study. Search in Google Scholar |
In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning Birgit Schmitz, Marco Kalz, Roland Klemke, Marcus Specht (2014) App: HeartRun (mobile CPR simulation game) Outcome: CPR, use of AED, emergency response skills | Science EducationScenario-basedDesign/Development/UsabilityHard | Birgit Schmitz, Marco Kalz, Roland Klemke, Marcus Specht (2014). In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning. Search in Google Scholar |
Developing an active-learning app to improve critical thinking: item selection and gamification effects Kota Jodoi, Nobu Takenaka, Satoru Uchida, Shiina Nakagawa, Narahiko Inoue (2021) App: Active-learning critical thinking training app Outcome: Critical thinking skills | OtherScenario-basedDesign/Development/UsabilitySoft | Kota Jodoi, Nobu Takenaka, Satoru Uchida, Shiina Nakagawa, Narahiko Inoue (2021). Developing an active-learning app to improve critical thinking: item selection and gamification effects. Search in Google Scholar |
Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List–Controlled Trial Nino Fijačko, Ruth Masterson Creber, Špela Metličar, Matej Strnad, Robert Greif, Gregor Štiglic, Pavel Skok (2024) App: MOBICPR (serious smartphone game for BLS) Outcome: Adult basic life support (BLS) knowledge and skills | Medical EducationScenario-basedMixed MethodsHard | Nino Fijačko, Ruth Masterson Creber, Špela Metličar, Matej Strnad, Robert Greif, Gregor Štiglic, Pavel Skok (2024). Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List–Controlled Trial. Search in Google Scholar |
The effect of case-based mobile virtual patient application on students’ academic achievement in clinical reasoning skills Levent Çetinkaya, İ̇lke Keser, Serkan Yildirim, Hafize Keser (2024) App: Mobile virtual patient application (case-based, narrated) Outcome: Clinical reasoning and decision-making skills | Medical EducationScenario-basedMixed MethodsBoth | Levent Çetinkaya, İ̇lke Keser, Serkan Yildirim, Hafize Keser (2024). The effect of case-based mobile virtual patient application on students’ academic achievement in clinical reasoning skills. Search in Google Scholar |
An Augmented Reality-Based Mobile Application Facilitates the Learning about the Spinal Cord Jacks Fernandes, Ariel Teles, Silmar Teixeira (2020) App: NitLabEduca (AR-based neuroanatomy learning app) Outcome: Neuroanatomy skills | Medical EducationAugmented RealityExperimentalHard | Jacks Fernandes, Ariel Teles, Silmar Teixeira (2020). An Augmented Reality-Based Mobile Application Facilitates the Learning about the Spinal Cord. Search in Google Scholar |
The effect of Mobile-Assisted training and counseling on nurses' ventrogluteal injections application of nursing: A mixed method study Emel Gülnar, Gamze Özener, Aslı Yilmaz, Sinan Aydogan, Özge Gencer, Şule Bıyık Bayram, Deniz Öztürk, Nurcan Çalişkan (2024) App: Mobile-assisted training and counseling (animation + app-based support) Outcome: Ventrogluteal IM injection technique (nursing skills, clinical confidence) | Medical EducationScenario-basedMixed MethodsHard | Emel Gülnar, Gamze Özener, Aslı Yilmaz, Sinan Aydogan, Özge Gencer, Şule Bıyık Bayram, Deniz Öztürk, Nurcan Çalişkan (2024). The effect of Mobile-Assisted training and counseling on nurses' ventrogluteal injections application of nursing: A mixed method study. Search in Google Scholar |
Citation rows were generated from the supplied review table. Where a direct DOI was not reliably recoverable from the PDF in this environment, the external link opens a study search to help you browse the original source quickly.
Applications
What does a mobile training app look like in practice?
A mobile training app can place learners in guided scenarios where they practice sequences, decisions, and procedures instead of just reading about them.
Mobile training can help users build step-by-step competence for technical tasks through repeated, feedback-driven practice.
M-training supports field-ready preparation when learners need portable, repeatable, structured practice outside a fixed lab or classroom.
Simulation-based mobile training is a strong fit for skill rehearsal
The existing research points toward scenario-based and simulation-based designs as especially relevant when learners need to practice steps, decisions, and procedures. That is why a simulation mobile learning system may be better framed as mobile training when its core purpose is skills development and task performance.
For the full discussion of the study, complete interpretation of the findings, and the original scholarly record, visit the official Taylor & Francis publication page.
If you want a website summary of the mobile training systematic review, including the paper citation, contribution overview, and a direct DOI link, visit our dedicated study on m-training vs m-learning page.
